Everything was PERFECT before these bastards came along ;P |
Here's the thing: as much as I dislike the concept of pre-ordering video games (more on that in a moment), I don't think that if people stop pre-ordering games that we will cease to see these kinds of game breaking bugs. Big developers need to release games in a way that will maximize sales and keep their shareholders happy. If a game is slated to come out in time for Christmas then it might make more financial sense to release it with a few bugs, get the holiday sales, and then just fix the problems later. Big devs weigh these kinds of things out when they release unfinished games, and it's nearly always the consumers who suffer.
So what can gamers do to send a message? How can we tell developers that we don't want to sit and wait for them to patch broken games just so they can make their quarterly sales figures? Spam them on Twitter? Organize a boycott? In my view, you send a much stronger message when you simply DON'T BUY BROKEN VIDEO GAMES. And how do you do that? Simple. NEVER PRE-ORDER, and ALWAYS WAIT TO READ A REVIEW. Now obviously, Halo: Master Chief Collection is a game that was destined to sell well, bugs or no, pre-orders or no. But if gamers had just been a little more patient and waited to read the reviews, my guess is that Microsoft would have been jolted by the lower than expected sales numbers and might have taken players' dissatisfaction a little more to heart. Yes, I know I'm stretching things a bit by talking about Microsoft being "jolted" or suggesting that a multinational corporation has a "heart", but I think you get what I'm saying here.
So now on to my own problems with pre-ordering games. I've already spilled the beans on my main issue, which is that I don't believe in paying money (even if it's just a $5 deposit) for games that no one has yet had a chance to play or review. In general, triple A games usually require a significant time commitment and, at $60 a pop, a modest financial investment as well. With that in mind, I'll be damned if I'm going to invest my time and money into something that's buggy, broken, or just not fun. My other main issue has to do with developers and retailers who offer pre-order bonuses, especially when those bonuses come in the form of unlockable in-game content. I just think it's bullshit to tell consumers "If you pay for our game the day before it comes out then you get something "extra", but if you buy it on the day it's released then you get fuck all."
Don't pre-order, people. The benefit to you, the consumer, is minimal. It's a chump move. Wait until the reviews hit, watch a few "Let's Play" videos on YouTube, and make sure that the game in question meets your quality standards. Pre-order bonuses, while occasionally pretty nice, are little more than a come-on to draw you into parting with your money before you get a good sense of what the game is truly like.
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