Showing posts with label NES. Show all posts
Showing posts with label NES. Show all posts

Saturday, August 23, 2014

GameWeek: August 17-23, 2014

Top Gun - NES



Honestly, I can't really say what possessed me to revisit this NES air combat game based on the Tom Cruise blockbuster. It's slow-paced, bland, repetitive, and at times, unnecessarily difficult. I've never had any particularly fond memories of it, but it always stymied me back in the day, so I guess I was probably just looking for some closure. Folks, I don't know why it has taken me so long to learn this lesson, but in gaming as well as in life, it's often true what they say about bad relationships being best left in the past. Anyway, with a total of only four missions, Top Gun is mercilessly short, but other than that there's not much about it that I can recommend. I guess that some of the music is okay. I think I may have mentioned it before, but many if not most Konami games of the era featured excellent soundtracks. With this game, I always found it weird that they chose to license only the "Top Gun Anthem" and not also spring for the Kenny Loggins classic, "Danger Zone". Must have been too expensive. Instead, we got this silly little copycat version that simply doesn't capture the raw emotional power of the original track. Here, listen for yourself:



And here's the original... by the way, I was joking about the "raw emotional power" stuff ;P



Trojan - NES


I feel like this 1986 hack 'n slash side-scroller from Capcom never gets a lot of mention these days, but it's a well made game that's notable for several reasons. For one thing, it has a great post-apocalyptic, early cyberpunk vibe. Set amidst ruined skyscrapers and rusted out automobiles, your unnamed character (I'll call him Trojan Man) fights with a sword and shield and squares off against similarly armed foes. Throughout the game's six stages, Trojan Man must slice his way through an army of brigands and mutant humans in his effort to bring down an evil gang intent on, you know, world domination...probably. Point being that its setting and mood are surprisingly effective and well realized for a game of its era. Another interesting aspect of this game is its two-player versus mode. In the NES version, you and a friend can go one-on-one in a Street Fighter-style match where you must use your jumps, strikes, and blocks to best your opponent. According to a good friend that I'll call Wikipedia, this mode was actually Capcom's first foray into the fighting game genre. Think about that, will ya?! It also has great music, really decent graphics, and surprisingly deep gameplay. Sure, I could point out the ever-present flicker that seemed to plague Capcom's early NES games, or the semi-annoying-but-you'll-actually-get-used-to-it-and-it's-really-not-that-bad "up to jump" mechanic, but that would really be nitpicking.


Sunday, January 29, 2012

Abobo's Big Adventure is here!



Last month I wrote about Abobo's Big Adventure, a new 8-bit style flash game that pits the titular muscle freak against a whole host of classic video game heroes and villians as he attempts to rescue his kidnapped son, Aboboy.

After nearly 10 years in development, the game is finally here and it's a blast! Players must guide Abobo through 9 stages inspired by, and in some cases stolen outright from, various NES classics (and semi-classics). There's a Double Dragon style beat-'em-up stage, of course, but our surly anti-hero must also make his way through stages modeled after Super Mario Bros., Zelda, and others that I won't spoil here. Needless to say, Abobo's presence in these various other game worlds produces many amusing moments as well as some unique gameplay combinations. For those who don't mind knowing ahead of time, I'll include a full list of the playable stages in the labels for this post.

One thing you will want to do is to configure your computer so that you can play this game with a controller. It's possible to clear the game without one, but in order to get the full experience, you'll want to get that hooked up. Thankfully, the designers were thoughtful enough to include instructions on how to do so on the game's website.

Highly recommended and two thumbs up, Abobo's Big Adventure is, like Super Mario Bros. Crossover, another fine tribute to the NES era. It's a smorgasbord of fan service, secret codes, character cameos, and all kinds of lovely 8-bit nostalgia. Don't miss it. Click either of the images to play.

'take that, and that...and here's a little something for you!'

Monday, December 12, 2011

Abobo's Big Adventure

Have a look at this! Abobo's Big Adventure is a new flash game that pays loving tribute to the 8-bit era, and it's coming soon to a browser near you. Players take control of Abobo (the gigantic 'roid freak from the Double Dragon series) as he fights his way through a host of classic NES games. They kidnapped his son and now he's out for justice, Abobo style! God help us all. Check the trailer and be amazed!



I've signed up to help them beta test. If you're interested, you can visit the official site and sign up for yourself. The designers have asked beta testers not to post reviews of the game while it's still in development, but I can tell you that the little I've seen thus far has been quite cool, and I can't wait for the full version to go up.


Abobo has a posse.

Friday, September 2, 2011

Old School Challenge: Balloon Fight


Despite having not touched it in years, I just scored 448,700 points in one play of the NES classic Balloon Fight. I don't think that I've ever done so well at that game.

Care to challenge me? The rules are simple. Beat my score without using any hacks, cheats, slow-mo, or save states and send me a picture. Practice as much as you want. If you beat my score, you'll win a prize. The email address for photos is bigkingcarl[at]hotmail[dot]com.

448,700. Let's see what you got!

Crappy cell pics will be fine.
***UPDATE 9/03/11***

I managed to best my previous...er, best by making it to 'Phase 29' with a score of 591,150. If you want the prize you have to beat 591,150.

***UPDATE 12/16/11***

My latest score is 783,050. Getting closer to 1,000,000 points! I'm pretty proud of this one. I think I'll post this over on Reddit and see if anyone cares to challenge me!




Wednesday, November 24, 2010

5 Great NES Arcade Ports


It's true that there were many, many unsatisfying arcade translations released for the NES (we recently talked about a few of them), but it's also true that there were several stellar ones. In an era where the 'arcade quality' experience was the gold standard, few arcade translations actually reached that lofty goal. Here are some instances where game designers rose to the challenge of meeting (and occasionally exceeding) gamers' expectations.

GUN.SMOKE

Originally released in 1985, the arcade version of Gun.Smoke (spelled with a period to distinguish it from the television series of the same name) was a frantic, vertical scrolling shooter with a western theme. Gameplay was similar to other vertical shooters of the time; (e.g. Commando, Ikari Warriors) players single handedly fought their way through waves of enemies, eventually meeting and dispatching a unique and colorful boss character at the end of each stage.

The NES version might have been a little shorter (6 stages instead of 10), but in all of the most important ways it stands toe to toe with its arcade counterpart. The tense action and tight controls of the original are faithfully reproduced, and minor downgrades in the graphics and sound don't hamper what is otherwise a very accurate translation. The creators even added to the original design by including special weapons (like the shotgun and magnum) which provide an additional layer of strategy not present in the arcade version. Should you decide to give this classic a try, I recommend using a turbo controller...this game is punishingly difficult, even with rapid fire!

BIONIC COMMANDO

Bionic Commando belongs to rather common category of NES arcade ports in that it retained many of the aspects that made it an arcade success, yet was altered enough so as to be a fairly different game overall. Bionic Commando, however, sets itself apart from the others in the quality and inspiration of its re-envisioning. The arcade original introduced us to the protagonist Radd Spencer, a super soldier with a bionic arm that allows him to swing from platform to platform. With only 4 levels, the original was fairly short yet exceedingly difficult. The controls were laggy and often times the player was forced to make leaps of faith, swinging headlong into enemy fire or other obstacles. Still, the bionic arm created an intriguing gameplay mechanic. By taking away the ability to jump, players were forced to consider the timing and trajectory of their swings in order to progress through the levels. For the NES version, the game was greatly expanded. Featuring 19 different levels, improved controls, and a new storyline involving the resurrection of a certain well known real world dictator, Capcom took the most interesting concept (the bionic arm) and injected it into a more polished, more engaging, re-imagining of the arcade original.

CONTRA


Ah, good old Contra. Everyone's played it, everyone's beaten it, and EVERYONE knows the code for 30 lives. What many people might not know is that the NES version is in fact a very faithful arcade adaptation. With a few minor exceptions, every level, boss, and power-up from the original is present in this NES translation. In addition, the designers tweaked the controls and made character movement much tighter and less 'floaty' than the arcade version.

NINJA GAIDEN

Ninja Gaiden is one of those rarest of NES arcade ports in that it is both NOTHING like the arcade original yet somehow manages to be BETTER. The arcade version was a side scrolling, quarter munching beat-'em-up in the vein of Double Dragon or Final Fight. It had its moments, but it was really sort of generic. For the NES version, developer Tecmo started from scratch and achieved brilliant results. Playing (and looking) more like Castlevania than anything else, the NES version introduced many 80's gamers to the concept of cinematics. At the end of each level, a series of graphically-rich, animated cutscenes told the intriguing tale of hero Ryu Hayabusa and his quest to defeat Jaquio and halt the resurrection of a great demon. Though this game is somewhat infamous for its incredibly difficult final stage, this remains one of the finest games ever to grace the NES.

SUPER MARIO BROS.


You might think it a little cheap of me to put the ubiquitous Super Mario Bros. on this list, but if you were around in '85 you know that this game was a HUGE success in the arcades. The virtually identical console version was released a short while later as a NES launch title and it almost singlehandedly ended the video game crash of 1983. Though much has been written about this game over the years, its impact on the industry simply cannot be overstated. A highly playable, and incredibly influential arcade classic that showed us that (even back in '85) you really could have the arcade experience at home.

As an honorable mention, I'd also like to bring up 'Mike Tyson's Punch Out!'. While graphically inferior to the arcade version, the incredible timing-based gameplay remained intact in the NES version. Making your way to the final showdown with Mike Tyson remains a feat that any gamer can be proud of.... a feat that I myself was never able to accomplish!

What say you? What were some of your favorite NES arcade translations?

Thursday, November 18, 2010

Super Mario Bros. Crossover


I'm a little surprised that I'm only just finding out about this one, but there is an amazing 8-bit style flash game out there called Super Mario Bros. Crossover. Released in April of this year, this gaming mashup allows you to play the original Super Mario Bros. as any of several classic characters from the NES era. Take down Bowser and rescue Princess Peach as Megaman, Simon Belmont, Ryu from Ninja Gaiden, and others. Each character uses their own unique powers and weapons as they make their way through the game we all know by heart. An amazing idea and a must play! Click the image to play.

Monday, November 15, 2010

5 Lousy NES Arcade Ports


Those of us who were around during the 80's remember this scenario all too well: somewhere along the way you'd hear that one of your favorite arcade games was coming to the NES, but when you got the game home and you popped it in your console - *gasp!* - it was nothing like the game you'd spent hours playing in the arcade! This was somewhat understandable given the limited power of the NES (game designers often had to make concessions in the areas of music and graphics) but occasionally, game designers would strip out one or several of the most attractive components of a game and deliver an experience that was watered down at best and completely unrecognizable at worst. Below, in no particular order, are five of the worst offenders.

Double Dragon


This game was an absolute smash in the arcades and the anticipation for a home version ran high. It was a side scrolling beat 'em up in the vein of Final Fight, and like that game it featured a two player cooperative mode (hence the "double" referred to in the title). The NES version featured several disappointing key differences from its arcade counterpart. For starters, instead of starting the game with a full set of attacks and maneuvers, the player must "unlock" more powerful moves by defeating enemies. It wasn't a deal breaker, but it was a major difference from the arcade original that had you throwing elbows and tossing foes over your shoulder from the outset. No, the major offense here was that in this version, THERE WAS NO TWO PLAYER CO-OP MODE!! You literally couldn't play doubles in a game that was so dedicated to the idea of simultaneous play, it was in the freaking title! The designers threw in a bonus mode that allowed two players to square off against one another in a one-on-one brawl, but it was no consolation. This NES version was certainly playable, and it wasn't altogether unenjoyable, but it remains a major letdown and a good example of the type of (sometimes incomprehensible) design choices that gamers often had to accept in the arcade ports of the 80's and 90's.

Paperboy



The arcade version of Paperboy was a total classic. It featured a unique concept and it was a fun, whimsical, and challenging game to boot! Players took control of a paperboy and guided him through a suburban obstacle course as he delivered to his subscribers, vandalized the non-subscribers, and avoided all manner of unique and colorful characters in his quest to make it through the "week". In terms of gameplay, the 1988 NES version certainly resembled its arcade counterpart, but it was so clunky, ugly, and devoid of charm that it was almost a different game entirely. The graphics and sound are horrible, the control is atrocious, and it's incredibly difficult! This game was released by Mindscape Software and it was one in a series of very uneven NES ports of Atari arcade games produced by that company.

Ikari Warriors


Here's another game where the chief attraction is 2 player cooperative play, though unlike the producers of Double Dragon, the designers here wisely leave that feature intact. The game plays much like it's arcade cousin as players take control of a pair of Rambo look-a-likes named Paul and Vince, mowing down endless waves of enemy soldiers in the name of freedom and junk. Cheap deaths were a constant and the game only offered a limited number of continues, but a code allowed for unlimited lives...and sweet Jesus you needed them! This game just dragged on and on and on...Hours upon hours upon hours of fighting the same little blue and red soldiers hoping that SOMETHING WOULD HAPPEN ALREADY! Top it off with clunky graphics, repetitive music, and main characters who moved like they were thigh deep in molasses, and you've got another example of an arcade hit that couldn't keep its mojo going on the NES.

Karate Champ



I'll be honest and point out that with this port, the source material wasn't exactly without its flaws. On both the NES version and the arcade original, iffy collision detection and a less than intuitive control scheme hamper what is an otherwise an intriguing early entry in the one on one fighting genre. Yet despite these blemishes, the arcade original had an amusing charm with its digitized speech, rudimentary cut scenes, and a focus on real (read: no fireballs) karate techniques that kept me coming back for more. By contrast, the NES version featured blocky graphics, irritating sound effects, and characters whose karate 'moves' more closely resembled bad dancing. Don't even get me started on the digitized speech!

Strider


This one holds a special place in my heart because the arcade version of Strider was and is one of my all time favorite games. A very accurate port of that version was released for the Sega Genesis some years after this NES version, but before we got to play that we were stuck with this. Those who played the arcade version of Strider might remember it for its unique and stylish protagonist, it's moody and intense soundtrack, it's magnificent level design, and it's awesome anime inspired graphics; those who played the NES version will remember none of those things. This aggressive style of bait and switch didn't happen too often, and gamers of the 80's were accustomed to accepting graphical and game play downgrades in their NES versions, but this port features almost NONE of the traits that made its source material great. The fluid acrobatic movements of the main character are rendered here as jittery hops and jerky slides, and the expansive 'set-piece' type levels are reduced to cramped hallways and buggy platforming sections. I knew that a NES translation of a game like this would be difficult to achieve, but I never expected them to abandon so completely the spirit of the original. Of course I DID slog my way through this game; many times in fact. Why? I only wish I knew when there were so many other, better games out there to be played.

What about you? Do you have any favorites that I missed? As I mentioned before, this was a relatively common thing during the NES days. Younger readers should also keep in mind that back then game rental and used game sales weren't nearly as common as they are now, there were scant few gaming publications printing reviews and, oh yeah, there was no internet! Bad games like these sold tons because there was no 'try before you buy' option, and there weren't many places to go for a heads up on a which games to avoid. Those were dark days indeed!

Next up: 5 Great NES Arcade Ports.